
All in all, a standout example of how art can be used as a way to tell a story. Hiroaki's art is also a notable step up from the drab, brown and lifeless storyboards of V, what with the use of colors, details, general flow, and having a clear picture that gets everything across while giving audiences something nice to look at. It's so true the SC style, yet so unique and distinct to Hiroaki, that it works very well. Outside of Kawano's contributions, mention must also be made of the gorgeous artwork that accompanies the narration and character interactions throughout the Soul Chronicle Story Mode, provided by notable SNK illustrator Hiroaki. Giving each character a distinct background motif in their official art is also a nice touch.


Just compare Nightmare in SCI the knight in generic blue armor, to Nightmare in VI the fearsome Azure Knight with the badass cape. While predominantly based on Soulcalibur, the designs expand and improve the visual concepts of that game into a new modernization, even drawing upon elements from across the entire series as an extra flourish. On top of the game being technically proficient, the art, courtesy of longtime lead character illustrator Takuji Kawano, is also worthy of praise. Nothing about it seems like a game that can run as well on 7th gen. Everything from the detailed character models, the fluid movement and animations, the gorgeous environments that each stage presents, and the effects are all top-notch.

SOUL CALIBUR VI SALES FULL
The game looks as spectacular as a game making full use of Unreal Engine 4 and the power of current-gen ought to be, especially when running at 4K. FallenAngel1984 436d ago (Edited 436d ago blackĬonsidering the game did well enough to garner a season 2 of DLC when the devs didn’t expect that, it’s a given that there will be more SC in the Flavor
